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GnomeZome

766 Art Reviews

273 w/ Responses

4 reviews are hidden due to your filters.

It's interesting because this reminds me of a FFX box art rendition of FFVII's Sepharoth in that "swirling air around a dramatic pose" kind of way. I like the mix of colors, and the comparative collage being part of the back ground.
Thank you for sharing.

PkBlitz responds:

Oh wow I didn't even think about it, but you're kinda right. I know it was intentional because the drawing started off very differently, and all the changes just kinda led to this.
Thank you!

Man, now I have "The System is Down" stuck in my head.
I like the exaggerated slightly more Peanuts/Schultz way you drew the Town.
I would love to see a "Teen Girl Squad" team pose from you as well!
Thanks for sharing.

So, the cycle is very cool, sell designed, and visually pleasing, and I can say much the same for the suit on the character.
The helmet is slight lackluster, but overall my main issue is since the character has coordinated her fur color to her suit color, it feels odd to be rising a bike with out any red highlights, and the purple shade the helmet also seem out of place.
The character is certainly well posed and attractive, but the riding suit does not appear to have any padding, and her feet being uncovered means their highly durable naturally,because you often need the souls/pads of your feet to control a bike safely.
Maybe she's just confident in her skills, but the bike and her outfit are well enough maintained that I basically have to assume her to have literal lead feet.
Anyways, I know it's a commission, and didn't mean to be to picky as I would be super happy with it as a customer, and simply note those ideas for future commissions.
Thanks for making and sharing it.

She looks as badass as I would expect from you.
I really like her little logos, and the wear and tear you can see in her gear.
I would have to say she's basically the JohnnyUtah version of the Major, and you just dun good.
Thanks for sharing

That natural lizard side eye is perfect for a fleeting thief/wizard.
I really like you framing and color composition.
It really emphasizes the characters distinction of yellow scales, and it's overall just great!
Thanks for sharing.

I really like what you did here!
The simple color pallet actually has more benefit then you would imagine in game production.
By keeping the amount of ink needed to print sheets of this for mass production it was save alot over the lifetime of the board game's production.
Also by creating a simple but potent visual category you made very good board game art.
That's a great talent since game mechanics in physical games can not be patented, but the art assets can be copywriten.
The use of negative space is also good for the ink useage, and the iconography you have looks great too for game mechanics.
I love the dark age apocalyptic feel, and this feels "seventh seal" to me.
If only you had one with chess pieces.
Thanks for sharing

jouste responds:

Seventh seal! haha so cool. great shout out and thanks for checking out the piece and writing such a great piece of feedback. I do want to make this into something in the future so I'm glad that at least there are some things going in the right direction.

*highfives*

Wow, you really got the feeling for a desert sunrise down so nicely in this, that really ads to the cacti girl's image in a really beautiful way. Plant people are one of the few that I often feel it's makes more sense for them to show more skin for photosynthesis, but also desert nights can be super brutal and low temperature.
I also like the bun being a branch and the earrings being buds, thought hair is a little confusing considering when in th eday the flower would bloom. I suppose they could be like morning glories, and use twilight, especially since sunrise and sunset are the most active times for pollinators in the desert with the cold of night and heat of day.
She's definitely cute.
Thanks for sharing.

I love how dynamic this is.
It's so off the usualy nintendo style, and reminds me more of Crash Banidcoot, honestly.
Also made me think that a sports game where the art style changes depending on who in the team has the ball, so cell shading for one character, photo realistic for another, anime style for yet another, ect.
Thanks for making this.

Funny.
I feel like they might be a fan of car accidents.
But yeah, nice use of the infinite canvas.
I feel as a character they would almost have to be a living watch post, or score keeper for how Native Americans used to play Lacross with entire forests being play area.
Could also be a fun character for BR type games, where they are the goal point but also you can only cheat if they are not watching. Like certain moves or abilities are taboo if observed but if your out of their sight it fine, but the closer you get to them, the harsher the punishment for cheating.
Thanks for making this.

WeirdRikert responds:

Thank you for putting so much thought into the character. I have no idea what someone of that height would qualify for :P

It's interesting to try to figure out this characters context.
She is comfortable in both those shoes and with those guns, which means familiart or training, but the cozy sweater are non tactical, other than perhaps just a chilly day of winter.
The exagerated turtle neck and the hair matching the stockings are nice, and the face she seems to have a matching under shirt, with those cure tumb holes really makes me feel her gear arrived or she partialy transformed, but her lack of expression is also really interesting.

She seem stressed or curious, or caught off guard, which for some reason I think firts the title "Drift" quite nicely.

Please consider making more, as I am personally curious.
Thanks for sharing this.

Hi, I am a person who loves art, and self-expression. Feel free to message me, especially to anyone seeking feedback, critique, or QA. If I have the time and interest, I will happily deposit my 2 cents.

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