Boiger!
But yeah this in an interesting homage, almost to the 1950 Cheesecake style of advertising.
She's definitely cute 1990's early aughts "punk/goth in a kids cartoon" kinda style.
Thanks for making this.
Boiger!
But yeah this in an interesting homage, almost to the 1950 Cheesecake style of advertising.
She's definitely cute 1990's early aughts "punk/goth in a kids cartoon" kinda style.
Thanks for making this.
I wish I knew more the story behind this, but I get the feeling that the skull is the elder adn the slasher is the boy.
I made me immediately think of "Mystery Men" and the Legacy Hero "The Bowler" who was the daughter of a superhero who would fight crime with bowling balls, and when he was killed for it, she put his skull in a bowling ball.
That movie is pretty memetastic, especially since the official music video for "All Star" by Smashmouth is a tie in to that movie.
Anyways, I get the sense that older figure was maybe a scientist from the gray heir, and perhaps had an experiment that rendered him into this weird form with his kid?
Like a much grimmer Danny Pantom.
In any case I love the otherworldly flow of the mist, and the sense of dark reflection in the foreground.
Thank you for making this, and for sharing the characters.
Oooh, long commentary! Love it!
You are right in one thing at least! But guess what. You can actually read about the story behind it! The person I made the Secret Santa for revealed it all in a series of comic that were part of a tournament in entervoid. It's super compelling
Link' https://entervoid.com/index.php?action=archive;chara=2620 The Invitational Tournament 2019 comics covers it!
It's interesting you orginal rendition was definetly more disney princess/harely quinn, and your update is more unique in the sense she looks physically capable of a good fight in terms of density, but I not 100% sure her legs physically make sense in that pose with there new size.
Overall I think both sketches look great, and encourage you to think about how weight effects posture and poise.
In the 2016 it seems like she is siting on a wall and has the left leg tucked on the wall and her right leg is dangling, where in this the 2019 he left foot is kicking her right buttox.
Physically possible, especially if floating, but not comfortable way to pose unless their weight is on their left side, as if their where lying down, but the swords look uncomfortable to lie on.
I hope this feedback is helpful, and not stressful, as you do quite well.
Thank you for making this.
This reminds me of some of the wild and fun animation in the game "CRAWL" which I was huge fan of when the artist first spoiled it.
I think that this such a fun way of showing video game cooking, and it's just got a pleasant motion to it.
I am almost trying to imagine a good zelda style cooking song you could play on the ocarina as a food timer.
I really think this have to have fun beat, maybe Crypt of the Necrodancer kind-a beat to cook well kinda mini game.
Thank you for making this.
Cute in Napoleonic Complex kinda way.
(Napeleon was actually fairly tall, it was just weird British propaganda that he was short.)
I like how much you can tell about the characters from their body language, and expression in this simple sketch, and the 8-bit fuzzyness of the shadows is a really interesting way to overemphasize intangibility.
In any case, I wish you a happy new year, and thank you for making this.
Thanks for making this cute little moment.
I like the sakura blossoms and the the passing clouds, and it's just a nice fluid kind of mood.
I feel you choice of ground clashes with the natural curves of the rest of the piece, but sometimes we those clashes in in real life.
I know for a miko to take a moment and relax like that is kinda out of place, so maybe you where going for a comparison of rigid and fluid emotions?
I hope you see an eggplant, an eagles, and Mt. Fuji for New Years dreams.
Thanks for making this.
Thank you for your kind words and for such a thorough review!
Oh, man.
I don't why but this makes me chuckle.
This looks like Link and Zelda from the latest game, and I did hear they where closer in that one, in some ways, but making fun of the ambiguity of their relationship is a fair play.
In any case I really liked the mood of this image with the lighting you where playing with.
There is some really cool video of bio-luminesent tides, and I think you could get a very cool shifting light effect if you had shadows dance in a wave pattern as it looks like their near a liquid light source.
Anyways, good work, and thank you for making this.
So, a few stray thoughts.
Hmm a cruel lady of the lake.
Reminds me on that odd documentary the discovery channel did on mermaids.
Kinda a water bending illusion, especially with the blood, I wonder if there could be a water tribe that learned to breath water or be nomadic like dolphins in the Discovery channel thing.
The red mist might be a reference to Ariel, and how datk the orginal little mermaid was.
Over all the merperson is well rendered, and considering they seem to be modeled in part on an Angler fish, especially with the attena rendering the face, I could understand how they would develop breasts as attraction method for their prey.
The unknown horror of the deep sea is something that still sits with me from my childhood, and I think it was simply the fear of the Unknowable that left that impression in my mind.
You've done well to render that, and created something wonderful.
Thank you for making this.
I've been writing an fantasy story and I thought how can I put my own twist on Mermaids so I came up with this, Glad you liked it and thank you :D
The mug is a nice touch,
I like the consistent use of yellow across the character designs, it certainly lends an air of camaraderie, while allowing them to be individuals.
The 1980's/90's clip art is a cute choice as well.
I am overall curious about their characters, but still from this simple image have a sense of who they are, and their general attitudes.
Thanks for making this.
Wow, this so cool.
The red's harsh contract with the blues is used so well to establish an emotion of conflict.
It's such a looming dread, and the way you managed to establish the shot of the protagonist, and make it clear they are in unsafe territory with the looming darkness and unseen foes is fantastic.
The clear distinction of her stepping from the light really sets the tone, and I understand the light bleed is low, but I almost wish her shadow was more defined.
On the other hand, that lack of definition makes it clear she does not belong.
That caution is further conveyed by the guarded stance, brandished weapon, and the quality of her gear in comparison to the world around her.
I know you are taking the direction of an existing world, but you did really well.
Thank you for making this.
Hi, I am a person who loves art, and self-expression. Feel free to message me, especially to anyone seeking feedback, critique, or QA. If I have the time and interest, I will happily deposit my 2 cents.
This and That
USA
Joined on 6/21/05