00:00
00:00
GnomeZome

Filters may affect review visibility.

Recent Movie Reviews

230 Movie Reviews

Hmmm, nice!
I really like your pixel (like?) work, it's quite detailed and smooth, and you synced up the animation with the music quite well, an great homage to FLCL.
I know your pretty new to newgrounds, so welcome in, and I checked out your link and saw you have a bunch of really cool work, so I hope to have the chance to see more from you.
Thank you for making this.

This is kinda amazing.
It's comedic build up, and the voice acting is fun.
A also love the simple smile on the robot's face, it's a nice and obvious joy.
There is a long running webcomic with a similar joke about robot's and tea, where when it's well made they have minor hallucinations of peaceful glades, and maybe unicorns.
(EG https://questionablecontent.net/view.php?comic=3792)
In any case,
thank you for making this.

heh.
I appreciate the ps1 vibes, and the period accurate "bowling alley" stile gif of the pizza being made.
I was a little confused about why there was soda in the freezer, but the character also seemed surprised by that.
The sound design was alot of fun.
Thank you for making this.

brwler responds:

thank you for the comment! (:
she puts the soda in the freezer because she likes having it thaw out and turn into a slushie!
(she doesn't know that cans explode in the freezer, but she will find out very soon)

Recent Game Reviews

61 Game Reviews

Classic!
Enjoyable chaos, with fun art and sound design that have a touch of a small team, and amusingly janky controls reminding me of the fun of early flash games.
I enjoyed being able run between buildings and knocking boulders asunder, and the quest direction arrow was well tuned to keep track of in the corner of my eye.
Thank you for making this.

I really like the concept your going for so far, and the design is very apt too.
The lanky "adventure time"-ish style certainly fits the style of a stressed out young person, and the animation was simple but conveyed everything it needed to.
I felt the navigation puzzles where nicely intuitive and just really asked me to carefully look around and think, and it felt good when I got there.
Also on the point and click, I really appreciated the contextual tidbits about the characters past when you interacted with them, it felt quite diegetic.
The delivery game challenge was a little stressful, but I felt that suited the tone very nicely, and the mechanics where handled well, not too much button mashing, and the prompts where reasonably clear but still had a challenging increase in skill.
I did have take M8 occur 3 times in a row, which is a little immersion breaking, but I think quite fixable.
The last set of comments I have is that I think you used music and sound design quite well in this to give the emotions the weight you wanted to express them with, because I think without them it might have been harder to relate, but with them I felt a close understanding.
Finally, I enjoyed the nice simple riff of Space Oddity, well done on that.
Thank you for making this.

DeadPixelTales responds:

Thank you for taking the time to play our game and tell us your opinion!! We are so happy you liked it. We'll fix that little immersion-breaking possibility in the minigame for next versions. See you on full game release! :)

Hey Thoof, nice work!
I had seen the post on itch.io and was gonna leave my comments there, but it is always nice to see you on NGs.
I think you did some really interesting things in such a limited pallete, or compacted design space.
It reminded me of my days dragging around the huge grey brick that was my og game boy in a way that filled me with alot of fondness.
I thought it was pretty clever how you used the cannon as not only as the players main form of defense and offensive action, but also as limiting factor by making it unwieldy.
It reminded me slightly of bio shock infinite's take on an escort mission game, where the escort is also a huge asset.
Also back to comparison to game boy, the limited frame made every thing a lot more tense as manipulating the unwieldy cannon was hard enough with out a fog of war limited perception aspect.
It might be pushing too far of a comparison, but as you probably know silent hill's famous smog was a solution to the limited render distance of the hardware, so it makes sense that for a lowrez game you limited player perception to make things more tense.
also your pixel art has been coming along nicely, i highly recommend checking out this great game called Crawl by for references for dramatic pixelated gore.
trailer;
https://youtu.be/2xOib7VKhYY
I liked your choice to have the proximity arrows, especially for the cannon as it allowed moments of panicked running to be non fatal due to lost cannon.
I did have the cannon get semi stuck once of twice, but taking the gunning position was a simple way to get the angles to work.
The problem being you can only gunner position with something other than your self in the cannon so I had to kite a zombie from the east to west at one point to unlodge my cannon.
I appreciate the progression of challenge with the difference in enemy types, and it was clever to use a stationary beater enemy to make a swarm scenario on the east side harder to handle, and kept the following zombie types more dynamic for a bit.
I also like the little touches like the swaying trees, and pink shells, but I do wish I could load more thing in the cannon, like if I shot my self into a coconut tree and it dropped coconuts which stunned the enemies or if the various crates had random different effects if loaded like slowing the foes with ropes, exploding from black powder (friendly fire possible), or just created a dust cloud the enemy would walk around/ not aggro through.
In any case I had a great time playing your game as always.
Thank you for making this.

Thoof responds:

Thanks for playing as always Putney :)
I like the suggestions, I certainly was planning on adding more types of projectiles to the game but ran out of time for the jam.
I've seen crawl before, definitely a good reference for that stuff but I didn't want to make this game too overly bloody.

Recent Audio Reviews

3 Audio Reviews

Hmmm, yeah a menu screen, or maybe a game over screen.
I think it could also narratively pair well with a dramatic reveal of a companion guilt at their betrayl of their companions, or a montage revealing the secret and dark process a character was granted a terrible power.
I like the build up and the very busy moment followed but a lull and more energy, and the ending has a nice call back quality to it.
Thank you for making this.

Hmmm.
A member of my family often plucks on a guitar in a similar, playful manner.
Your rendition actually reminds me of this awesome blue grass cover collective that did an amazing cover of "Clocks" by "Cold Play"
Here, have a link;
https://youtu.be/HexjVeIcIdQ
Thank you for making this.

I really enjoyed the beat and twang of this track.
It reminds me of the Style of The Beatles in a "Hard Days Night"
But also vocalist certainly has some cool "Janis Joplin" vibes in her tones, but smoother.
It interesting to here such a classical rock vibe in a modern piece.
Thank you for making this.

hellouni5 responds:

The Beatles has been always our biggest inspiration~
Thank you for your kind words xx

Recent Art Reviews

775 Art Reviews

This is really neat!
It seems deceptively simple, but you had to sit down and re think each character in a different archetype, while still showing their inherent aspect, multiple times.
I especially like the one's where in you double down on the initial concept like Leader x Leader, and Scientist x Scientist.
Final thought, your choices of when and where to include other characters in then variations is also quite fun and thoughtful, like the Entertainer trio.
Thank you for making this.

Chacochilla responds:

Thank you

Neat pose!
It really conveys a sense of composure really effectively in the little swashbuckler.
Thanks you for making this.

STearleArt responds:

Thank you for the kind words :)

Ah, you have done such a good job with my little friend!
I love your work with the reduced color pallet and how well you set up the gradients of shades of green.
You also really captured the little rascal energy of Bulbasaur with the persistent grin and dynamic poses, and the chibi blob pose is *chef's kiss*
Thanks for making this.

Hi, I am a person who loves art, and self-expression. Feel free to message me, especially to anyone seeking feedback, critique, or QA. If I have the time and interest, I will happily deposit my 2 cents.

This and That

USA

Joined on 6/21/05

Level:
43
Exp Points:
20,112 / 20,530
Exp Rank:
919
Vote Power:
8.41 votes
Rank:
Police Sergeant
Global Rank:
6,998
Blams:
324
Saves:
978
B/P Bonus:
12%
Whistle:
Gold
Medals:
1,523
Supporter:
4y 2m 25d