Hmmm, yeah a menu screen, or maybe a game over screen.
I think it could also narratively pair well with a dramatic reveal of a companion guilt at their betrayl of their companions, or a montage revealing the secret and dark process a character was granted a terrible power.
I like the build up and the very busy moment followed but a lull and more energy, and the ending has a nice call back quality to it.
Thank you for making this.