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GnomeZome

766 Art Reviews

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4 reviews are hidden due to your filters.

Really great work.
I appreciate how detailed an thoughtful you where in this design, both is sticking to the megaman design bible, but also placing your own touches on the hair and accessories and having it come out so uniform and seemingly true to the setting.
I also appreciate the bio, but considering the connection to video game you might have been able to get a way with having a text box relay some of that in the pieces, like Dr. Light Dev log, or an observation diary.
Over all, very cute and cool and now I want to listen to the Protomen.
Thank you for making this
(PS. just in case they are outside your radar; Rockman Rock operatics of the Protomen)
https://youtu.be/hVRO8vtKi9k

EarthRabbitDraws responds:

Thank you for commenting! I love Mega Man art style, so it makes me glad I could make her look like she was part of the game. :D
That's a good idea, I wish I'd have done that. I might try something like that next time. ^^
I'm glad you enjoy it! I appreciate the points and suggestions you made, it was nice.
And thanks for the music suggestion! I've heard of them, but hadn't listened to their songs yet. I'll definitely check it out now.

rad
I know this is reanimated, but I like the choices you made in showing the kick of the round going through the arm and sleeve through, it really helps the strong visual through line you made in the piece.
Also gorgeous work one the background
Thank you for making this

Lisa, Frankly this is terrifying.
In all seriousness, I really respect your blending of 90s cute of Betty Spaghetti/Lisa Frank, and the cutesy horror of PONPONPON and takashi murakami's work in general.
Honestly I also a big sucker for the comics dots you use in the second piece, and it makes a great contrast for the more painted and natural horror elements.
also the color pallet you went for in theses two pieces is really interesting, the first one has that adobe paint sheen but with some black light poster use of high contrast/kinda melty vibes, and the second piece has again a great contrast in the more candy coated vibe of the left in it's sharp planned line, and the darker pallet on the left with it's chaotic and natural rounded edges.
Thank you for making this.

That's a really neat design!
It's a nice mix of mobility suit and fashion, and really provokes alot of question about the culture that developed it.
It the bottom a sphere that is kinda like a track ball in an old mouse, in the sense it is able to roll and is directed by the frame above it/the is semi free standing?
Also are the more anthro characteristics like a the separate head (nice eyes btw!) and the "hair" allowed/channeled by the mantel/gorget?
Also are those arms tucked behind her back, and do they have hands that are mech or slime, or a bit of both with mech palms and slime fingers?
The mech gauntlets/slime fingers design might allow for some tentacle/whip like motions by allowing the fingers to extend and contract.
Ah, sorry went of for a bit there, like the color scheme with a focus on greys and dark to light blues with the yellow as highlight and the red a central focus, which I know "slime cores" are part of the traditional creature design is some ways, but the way you centered it and related it to the yellow mech pyramid core was neat.
Thank you for making this.

I really like what you did with her outfit.
Laudna is a very good character, and Marisha is just hamming it up, lampshaded by some very dark glympses at "life."
The eyes to the heavens type expression is a very cool choice for the character, and i like the little details of ichor on the fingers and how you snuck alot reds into your pallet but also had some very blatant crimson as highlights.
Thank you for making this.

a true tower of power!
It feels a little lonely without a Chancey, but honestly I think you monochomatic masterpiece still wins the day.
I think you made great use of the eye color contrasting and really made them pop, and the slightly abstract geometry works well against pink pagoda of round.
Thank you for making this.

A) Backflip dodge!
(I like the chaotic vibe of the panel layout, as it's obviously very intentional layout to give a sense of chaos.)
Thank you for making this

Wow!
I am blown away by the way you conveyed the weight and power of Reena's strikes and the really great use of build up and pay off that made the move telegraph so well.
Thank you for making this

Hello and welcome!
I enjoy your blending of stylized and photo realistic motifs in your work, along with the obvious humor you approach your work with.
I really like the strong shadow in this piece, but also the comic dots are smartly old school, and contrast with the shadows and make your OC and speech bubble pop!
Thank you for making this, and again, welcome.

ep7w7 responds:

honestly this is the best review i have ever received on my art, i greatly appreciate all the points you made, it really encourages me, thank you very much!!!

Fight-o!
I was thinking that one of them could have the bleach blonde you see in some Yankees, but it made me realize that a huge part of their character designs are their hairshape/color and what clothes they consistently wear, and it would be practical to only change one to keep the character's clear.
Great work on the shoes, especially luz's doc marten's, and you really had fun with the Yankee style.
I would say willow looks really tall in her frame, but her build does look like one that has alot of room for growth, and lends it self to jokes like "willow popped up like a beanstalk" which makes sense as all the character look maybe 2-3 older, still kids, just now definitely "teenagers with attitude".
Thank you for making this

Hi, I am a person who loves art, and self-expression. Feel free to message me, especially to anyone seeking feedback, critique, or QA. If I have the time and interest, I will happily deposit my 2 cents.

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