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GnomeZome

60 Game Reviews

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A bit rough.
I would suggest working on the sound design and slowing the hair trigger movement.
The movement might make more sense on a touch screen, so if that's your target market that scans.
Multiple lives might make the experince feel a bit less fragile, and possibly more experssive or threating enemies would really tie it together.
Keep working, and thank you for making this.

FS2020 responds:

Thank you, this advice is much appreciated and being taken into consideration.
thanks yes I'm new to development and plan on releasing more games
yes it is exactly a watered down clone of a space invader clone. LOL
( belive it or not, t'was my first ever program or app to ever be completed .) I know a 6th grader could do it.
My inspiration to begin compiling sourcecode and developing this type of game are advanced arcade shooters like Shikhondo: Soul Eater, and arcade games like stepmaniax and DDRV

this prototype/gamedemo to use of Smartphones and Web browser, and hopefully smart TV as a promotional digital game until I'm able to release another better , full and complete experience.


the fate of the projects are unknown but thank you so much for the contribution;
im also planning on developing 3D games for smart TV, but im just starting out and going to learn more syntax from the 2d app development so I can familiarize myself with the software I will be using for the 3d game for Entertainment Consoles and Smart Devices...

multiple lives sounds neat idea I might implement in the future.
This was published on 5/16/2020 it was my first program :p

Honestly I love newgrounds since I was a little boy I remember titles such as Xiao Xiao and ganguro simulator

I just wanted to test the HTML5 version of this app before testing the android .APK
the .APK is being tested by amazon and hopefully they will release this app demo for free on the Prime Store.
if accepted I plan on releasing to Play store, and Microsoft store for testing

It's odd to call something so rude charming, but here we are.
I actually this this is deliciously low effort, and very silly.
But poor Jerry, he's basically dying to get into this party, only to be snubbed.
I suppose you reap what you sew.
Thank you for making this.

A nice dose of nostalgia.
This game is certainly simple, but I feel like it really has a lot love behind it.
Thank you for making this.

Every now and again I think it's very good to take a moment and look back.
Here to looking forward and even more fantastic future for NGs.
Thank you all for making this.

Really cool!
These are very clever puzzles, and that last one was especially slick.
Having grown up with a classic Tetris obsession, and a general love for puzzles I feel you hit something really smart here.
Considering the aesthetic you hit here I feel further level could possibly involve oil drilling equipment, like navigating pipes (pipe dreams/bioshock) style.
Thank you for making this.

I am super impressed by the Xbox 360 comparability.
I was playing on the easy mode or "fun an gun" and genuinely impressed by the enemy wave patterns, and how smoothly it responded to the controller AND keyboard inputs.
Keep pushing, and consider making some freinds in the art and music portals, but you have a solid sense of game play.
Thank you for making this.

heroyooky responds:

Thank you, I really appreciate your comments.

Wonderfully atmospheric, and perpetually unsettling.
I will throw this on my steam wishlist, but what I wanted to say for now is that is that you did very well.
I think is a post "Portal" world people understand that puzzles can have their engagement increased by form and function coexisting, and I think you nailed that.
You took a risk that was hot debate in the 90's Dev team scene which if a demo can lead to sales, and as a fan of Serious Sam, the demo and the main games, and Meat Boy's flash version, and it's wider release, I think you have won that gambit.
I'd would almost scale back to fewer levels, to leave people more hungry, but I know there is an economic balance of social good will in being so forward.
Thank you for making this.
(edit)
PS I love your comittment to hiding things. You found some really clever ways of doing so.

Retro-Gears responds:

seriously, thank you for enjoying the demo and adding the game to your wishlist

Interesting game, and I liked how distinct the visuals where, the pacing felt a little slow, and you might want to change the handrail to the basement from rope to something else as it seems like the obvious solution to the well puzzle.
Thank you for making this.

So, I would suggest picking almost another character to be the PC avatar, but I get that it's recognizable.
I think even a very basic song in background, along with a "jump" noise would push it little further, but it seems to function in terms of jumping and spikes.
You work on some level walls as you can fall out of either end, there is no need to make a collectible unless it effect the game in some way, but the coins did collect well.
I hope to see more from you, and thank you for making this.

Hi, I am a person who loves art, and self-expression. Feel free to message me, especially to anyone seeking feedback, critique, or QA. If I have the time and interest, I will happily deposit my 2 cents.

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